This is not a hack, merely a beginning

So a little background for you. When everything went pear shaped in March some friends and I started playing 5E online twice a week. Monday was campaign night and had a fixed GM and Friday was one shot night. Different characters and rotating GM's.

Friday 3rd April rolls round and it's my turn to GM one shot night, a month or so previously I'd tried to run Tower of the stargazer for two of the players. They died horribly.
I'd asked for some help with injecting weird fantasy and horror into my game nights and someone told me to try Tales of the Scarecrow. What a fabulous little thing it is.
It went down a treat, no deaths but scares and weird aplenty, mission accomplished. Now it was ok for me to start bending play towards more OSR / LotFP material.

Flash forward to today and one shot night is dead, campaign night is now Friday and has the same GM. We use Discord for comms and for putting up maps etc, we've dabbled with photoshop for manipulating layers or moving pc's around on said maps and we use D&D Beyond for character sheets etc. I'll admit it is mighty handy, spells, attacks, conditions and now it rolls dice too...However it is still 5th edition D&D and not weird at all.

The task I have set myself is to add some weird in and to take over the GM spot once the current campaign has run it's course. The first job was to create a campaign, easy. Next I have been going through some LotFP pdf's, mainly Eldritch Cock and Vagina's are Magic, to add the contents into the campaigns list of spells. It's not quick, there are conversions to do and you have to decide who can cast them one spell at a time. So far I have added in all of Vagina's are Magic and nothing from EC, purely a time thing they will all go in.
What other easy things can I do to get the feel I want? I started looking at D&D hacks for ideas and after discussing them with the current GM I settled on the following alterations
- Change the death saving throw from a 10+ to a 15+
- Remove the option for using Feats
- Remove gold as currency
- Change the primary means of experience gain to loot and tone down the experience gained from defeating enemies 
- No multiclassing
- Change the Medicine check from a 10+ to a 15+

These should be a good start methinks but not enough, these are D&D characters and are built more like heroes than adventurers. So new custom setting that should tick at least some of the boxes for the players, more on that in another post.



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